A downloadable game

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This is an early alpha version of Samurai Yokai. A 2D metroidvania with combat inspired by Sekiro. Only part of the first area is available currently.

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Glowing kanji symbol means the attack cannot be parried

These are the controls - only mouse and keyboard/keyboard only works

mouse and keyboard

r - heal

wasd - move

space - jump

shift - dash

left click - attack

tap right click - parry

hold right click - block

Q - shoot gun

f - save location at a torri gate

E - lightning attack

middle click - axe attack


keyboard only

j - attack

tap k - parry

hold k - block

L - axe attack



Updated 19 days ago
StatusPrototype
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSchnitzelDev
GenreAction
Made withUnity
Tags2D, Fantasy, Metroidvania, Pixel Art, samurai, sekiro, Swords
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam

Download

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Click download now to get access to the following files:

Samurai Yokai alpha Version 1.02.zip 31 MB

Comments

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(1 edit)

the boss is a pv tank and he's renegerating stamina while running, also, attacking him is nearly useless.


You didn't understood what sekiro was about

(2 edits)

Was it just the boss that was annoying to fight? I have lowered the rate their posture decreases and increased the delay before their posture starts to decrease in the new version.

(+1)

the new version from today ?.

also the posture ain't the problem, the problem is that its the only way I can beat the boss, when in sekiro I could focus on attacking the boss while evading his attack, here I better only parry his attack to beat him. You made a dark souls boss in a sekiro game, you gotta fix that.

Also one gold point would be to link the posture loss power with how low the hp is, like in sekiro


Good luck with your work

(+1)

Cool game! Nice art and gameplay, the combat feels nice as well! Here are some suggestions I have to potentially improve the game:

1. The dash feels both too short and it has too little feedback, adding some screenshake or a sound effect might fix it.

2. The sword takes too long to unsheath imo (Maybe that was intentional?)

3. The controls felt alright; controller support would definitely improve the game though.

Overall, nice demo! Good luck for continued development!

(+1)

Thank you for the feedback. I'll take it into consideration.